![]() I have since updated, but am not on hte latest, I think i'm on a version from a few months ago. I don't know what version of afwb I used to create these fences, I think it was over a year ago when i did those ones. In the meantime if you can export and send the Finished fence to seems like you have a clear understanding of the situation. I can't re-create it but it's almost certainly project files becoming replaced or mixed up. You've now updated to AFWB 3.3 and noticed the misplaced colliders from v2.2.Īs far as the error goes, if it persists, you can fix it by removing AFWB, then re-importing it. You created some finished fences in an old (2.2?) version of AFWB, but didn't notice the colliders were offset at the time. Can you remember what happened?Īny info you could give on the lead-up to this would be appreciated as it's tricky to guess what lead to this. But it could be that the problem is related to that. I didn't follow up on one of your previous posts about renaming things as it seemed you'd fixed it. (Save it as a prefab, then export) It might help figure out where in the process the error occurred. As the Finished fence is now independent of AFWB, the only way I can fix it is if you could send the finished fence.(Could be wrong - just fishing for clues) Have you merged two different versions of AFWB, the error you showed refers to code from v3+, but seems like the only way it could happen is if a pre-v3 source file was present.How are you creating meshes? By importing these Finished fences from another project perhaps? ![]() I'm not sure what you mean by "creating meshes from older fences".So the Finished Fence in question was created in an old (2.2?) version of AFWB? The settings I showed above were in all versions from 2.1, but I guess if you Finished the fence (and no longer have access to that AFWB session), then all you have is the meshes and colliders, so there's nothing a new session of AFWB can do, as at this point they are literally just Unity objects.I'm just trying to figure out the situation, as obviously there's a lot I don't know about what's happened in your project "/APPLICATION_PATH/Unity.app/Contents/PlaybackEngines/WebGLSupport/BuildTools/Emscripten/emscripten/emcc" -D_webgl_ -Wno -warn -absolute -paths -Wno -c ++ 11 -extensions -Wno -nonportable -include -path -ffunction -sections -fno -unwind -tables -fomit -frame -pointer -fno -threadsafe -statics -std =c ++ 11 -Wno - #warnings -Wswitch -Wno-trigraphs -Wno-tautological-compare -Wno-invalid-offsetof -Wno-implicitly-unsigned-literal -Wno-integer-overflow -Wno-shift-negative-value -Wno-unknown-attributes -Wno-implicit-function-declaration -Wno-null-conversion -Wno-missing-declarations -Wno-unused-value -Wno-pragma-once-outside-header -fvisibility=hidden -fexceptions -fno-rtti -O3 -fno-strict-overflow -ffunction-sections -fdata-sections -fmessage-length=0 -pipe -D_GLIBCXX_USE_CXX11_ABI=0 -DBASELIB_INLINE_NAMESPACE=il2cpp_baselib -DIL2CPP_MONO_DEBUGGER_DISABLED -DRUNTIME_IL2CPP -DHAVE_BDWGC_GC -DNDEBUG -I"." -I"/BUILD_PATH/cengage-learning.electrical-wiring-residenqajxio/Electrical Wiring Residential/Library/Bee/artifacts/WebGL/il2cppOutput/cpp" -I"/APPLICATION_PATH/Unity.app/Contents/il2cpp/libil2cpp/pch" -I"/APPLICATION_PATH/Unity.app/Contents/il2cpp/libil2cpp" -I"/APPLICATION_PATH/Unity.app/Contents/il2cpp/external/baselib/Include" -I"/APPLICATION_PATH/Unity.app/Contents/il2cpp/libil2cpp/os/ClassLibraryPAL/brotli/include" -I"/APPLICATION_PATH/Unity.app/Contents/il2cpp/external/baselib/Platforms/WebGL/Include" -o "Library/Bee/artifacts/WebGL/GameAssembly/release_WebGL_wasm/mxh0krvul4vu.o" -fcolor-diagnostics -c -xc++ "/BUILD_PATH/cengage-learning.electrical-wiring-residenqajxio/Electrical Wiring Residential/Library/Bee/artifacts/WebGL/il2cppOutput/cpp/Il2CppInvokerTable.Thanks for the screenshot.
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